Tag » Gaming

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Dance Dance DNA

Photograph and link to explain the use of kinetic learning at an exhibit at the Scripps Aquarium near San Diego, devoted to teaching kids about science.   Dance Dance DNA »

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Video game. Educational tool?

Computer and video game-like productions could become major new tools in higher education. Researchers are finding that simulation and role-playing games are powerful educational tools for building vocabulary, reasoning and social skills.   Video game. Educational tool? »

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Virtual Worlds Pose Business Risks -

Gartner research analyst, Steve Prentice, who recently published an in-depth study on virtual worlds, said virtual worlds can pose problems to security, access management, confidentiality, and corporate image, but shouldn't be automatically written off […]   Virtual Worlds Pose Business Risks - »

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Mark Gibson says we need to look to gaming for ways to imporve education

Mark Gibson, an independent marketing consultant focused on education, says we will take lessons learned and experiences held from gaming and online communities and apply them to education.    Mark Gibson says we need to look to gaming for ways to imporve education »

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Jane McGonigal speaks on the skills students are learning from games

Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks about the differences in the increased level of engagement and optimism students have with games over the classroom.    Jane McGonigal speaks on the skills students are learning from games »

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Modernizing Teaching Tools and Processes

This paper explores participants' perspectives from a convening hosted by KnowledgeWorks Foundation on the topic of "Modernizing Teaching Tools and Processes." In hosting this convening, KnowledgeWorks Foundation hoped to: 1) Examine how a variety of […]   Modernizing Teaching Tools and Processes »

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What K-12 students think about education and technology

As part of the Future of Education Interview Series, Julie Evans speaks about the research Project Tomorrow found around students, education, and technology. Her research show why kids want to take online classes, and how they find gaming helpful in learning […]   What K-12 students think about education and technology »

World Without Oil Signal

World Without Oil

WWO was an open, massively collaborative alternate reality game in which participants explored what their lives would be like after peak oil (the point when oil production start to decline permanently). The “gamers” uploaded podcasts, wrote blogs, and […]   World Without Oil »

Sharp Brains Signal

Sharp Brains

Sharp Brains is a “market research & advisory company focused on providing high-quality, research-based, information and guidance to navigate the brain training and cognitive fitness market.”    Sharp Brains »

Metaverse Roadmap Signal

Metaverse Roadmap

Pathways to the 3D web    Metaverse Roadmap »

 

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